Tridora-CPU/examples/animate.pas
2025-06-20 01:19:40 +02:00

136 lines
3 KiB
ObjectPascal

program animate;
uses sprites;
type PictData = record
magic,mode:integer;
palette: array [0..15] of integer;
pixeldata: array [0..31999] of integer;
end;
Sprite = record
x,y:integer;
oldX,oldY:integer;
xdelta,ydelta:integer;
curFrame:integer;
frameCount:integer;
frameTime:integer;
frameLeft:integer;
changed:boolean;
frame:array [0..3] of SpritePixels;
end;
var pic:PictData;
filename:string;
infile:file;
ch:char;
stickMan:Sprite;
procedure WaitVSync; external;
procedure loadPalette(var pic:PictData);
var i:integer;
begin
for i := 0 to 15 do
setpalette(i, pic.palette[i]);
end;
procedure showPic(var pic:PictData);
begin
PutScreen(pic.pixeldata);
end;
procedure loadSpriteFrame(var aSprite:Sprite;spriteIndex:integer;
var sheetFile:file;sheetIndex:integer);
begin
seek(sheetFile, 8 + sheetIndex * 512);
read(sheetFile, aSprite.frame[spriteIndex]);
if aSprite.frameCount <= spriteIndex then
aSprite.frameCount := spriteIndex + 1;
aSprite.curFrame := 0;
writeln('loaded sprite frame ', spriteIndex, ' from ', sheetIndex);
end;
procedure animateSprite(var aSprite:Sprite);
var frameIndex:integer;
frameTime,frameLeft:integer;
ydelta:integer;
oldX,oldY:integer;
begin
ydelta := aSprite.ydelta;
frameIndex := aSprite.curFrame;
frameTime := aSprite.frameTime;
frameLeft := aSprite.frameLeft;
oldX := aSprite.x; oldY := aSprite.y;
aSprite.oldX := oldX; aSprite.oldY := oldY;
frameLeft := frameLeft - 1;
if frameLeft <= 0 then
begin
frameIndex := frameIndex + 1;
frameLeft := aSPrite.frameTime;
aSprite.frameLeft := frameLeft;
aSprite.curFrame := frameIndex;
if frameIndex >= aSprite.frameCount then
aSprite.curFrame := 0;
aSprite.frameLeft := frameLeft;
aSprite.x := aSprite.x + aSprite.xdelta;
aSprite.y := aSprite.y + aSprite.ydelta;
if aSprite.x > 608 then aSprite.x := 0;
end;
aSprite.frameLeft := frameLeft;
end;
procedure animLoop;
var i:integer;
oldX,oldY:integer;
begin
stickMan.x := 0;
stickMan.y := 310;
stickMan.frameTime := 6;
stickMan.frameLeft := stickMan.frameTime;
stickMan.curFrame := 0;
stickMan.xdelta := 2;
stickMan.ydelta := 0;
oldX := stickMan.x;
oldY := stickMan.y;
while not ConAvail do
begin
oldX := stickMan.x;
oldY := stickMan.y;
PutSprite(oldX, oldY, stickMan.frame[stickMan.curFrame]);
animateSprite(stickMan);
Delay(10);
WaitVSync;
UndrawSprite(oldX, oldY, pic.pixeldata);
end;
end;
begin
filename := 'grey.pict';
open(infile, filename, ModeReadonly);
read(infile, pic);
close(infile);
writeln('magic: ', pic.magic, ' mode:', pic.mode);
loadPalette(pic);
showPic(pic);
open(infile, 'Walking.sprt', ModeReadOnly);
loadSpriteFrame(stickMan, 0, infile, 0);
loadSpriteFrame(stickMan, 1, infile, 1);
loadSpriteFrame(stickMan, 2, infile, 2);
loadSpriteFrame(stickMan, 3, infile, 3);
close(infile);
animLoop;
end.