Tridora-CPU/examples/xmas.pas
2024-12-24 03:05:46 +01:00

220 lines
5.4 KiB
ObjectPascal

program XmasAnimation;
uses sprites;
type PictData = record
magic, mode:integer;
palette: array [0..15] of integer;
pixeldata: array [0..31999] of integer;
end;
Sprite = record
x,y:integer;
oldX,oldY:integer;
xdelta,ydelta:integer;
curFrame:integer;
frameCount:integer;
frameTime:integer;
frameLeft:integer;
changed:boolean;
frame:array [0..3] of SpritePixels;
end;
var pic:PictData;
filename:string;
infile:file;
ch:char;
santaSprite: Sprite;
deerSprite: Sprite;
ohDeerSprite: Sprite;
rudolfSprite: Sprite;
smokeSprite: Sprite;
procedure WaitVSync; external;
procedure loadPalette(var pic:PictData);
var i:integer;
begin
for i := 0 to 15 do
setpalette(i, pic.palette[i]);
end;
procedure showPic(var pic:PictData);
begin
PutScreen(pic.pixeldata);
end;
procedure loadSpriteFrame(var aSprite:Sprite;spriteIndex:integer;
var sheetFile:file;sheetIndex:integer);
begin
seek(sheetFile, 8 + sheetIndex * 128);
read(sheetFile, aSprite.frame[spriteIndex]);
if aSprite.frameCount <= spriteIndex then
aSprite.frameCount := spriteIndex + 1;
aSprite.curFrame := 0;
writeln('loaded sprite frame ', spriteIndex, ' from ', sheetIndex);
end;
procedure animateSprite(var aSprite:Sprite);
var frameIndex:integer;
frameTime,frameLeft:integer;
ydelta:integer;
oldX,oldY:integer;
begin
ydelta := aSprite.ydelta;
frameIndex := aSprite.curFrame;
frameTime := aSprite.frameTime;
frameLeft := aSprite.frameLeft;
oldX := aSprite.x; oldY := aSprite.y;
aSprite.oldX := oldX; aSprite.oldY := oldY;
frameLeft := frameLeft - 1;
if frameLeft <= 0 then
begin
frameIndex := frameIndex + 1;
frameLeft := aSprite.frameTime;
aSprite.frameLeft := frameLeft;
aSprite.curFrame := frameIndex;
if frameIndex >= aSprite.frameCount
then
aSprite.curFrame := 0;
if frameIndex = 1 then
begin
ydelta := - ydelta;
aSprite.ydelta := ydelta;
end;
aSprite.y := aSprite.y + ydelta;
end;
aSprite.frameLeft := frameLeft;
aSprite.x := aSprite.x + aSprite.xdelta;
if aSprite.x > 620 then aSprite.x := 0;
end;
procedure animate;
var i:integer;
ydelta:integer;
frameIndex:integer;
frameTime:integer;
oldX,oldY:integer;
begin
santaSprite.x := 0;
santaSprite.y := 60;
santaSprite.frameTime := 10;
santaSprite.xdelta := 2;
santaSprite.ydelta := 1;
smokeSprite.x := 434;
smokeSprite.y := 252;
smokeSprite.frameTime := 20;
deerSprite.x := 18;
deerSprite.y := 60;
deerSprite.frameTime := 10;
deerSprite.xdelta := 2;
deerSprite.ydelta := 1;
ohDeerSprite.x := 33;
ohDeerSprite.y := 61;
ohDeerSprite.frameTime := 10;
ohDeerSprite.xdelta := 2;
ohDeerSprite.ydelta := 1;
rudolfSprite.x := 49;
rudolfSprite.y := 60;
rudolfSprite.frameTime := 10;
rudolfSprite.xdelta := 2;
rudolfSprite.ydelta := 1;
ydelta := 1;
frameTime := santaSprite.frameTime;
while not ConAvail do
begin
frameIndex := santaSprite.curFrame;
oldX := santaSprite.x; oldY := santaSprite.y;
PutSprite(oldX, oldY, santaSprite.frame[frameIndex]);
i := i + 1;
frameTime := frameTime - 1;
if frameTime = 0 then
begin
frameTime := santaSprite.frameTime;
santaSprite.curFrame := frameIndex + 1;
if frameIndex >= santaSprite.frameCount
then
santaSprite.curFrame := 0;
if frameIndex = 0 then ydelta := - ydelta;
santaSprite.y := santaSprite.y + ydelta;
end;
santaSprite.x := santaSprite.x + 2;
if santaSprite.x > 620 then santaSprite.x := 0;
PutSprite(deerSprite.x, deerSprite.y,
deerSprite.frame[deerSprite.curFrame]);
PutSprite(ohDeerSprite.x, ohDeerSprite.y,
ohDeerSprite.frame[ohDeerSprite.curFrame]);
PutSprite(rudolfSprite.x, rudolfSprite.y,
rudolfSprite.frame[rudolfSprite.curFrame]);
PutSprite(smokeSprite.x, smokeSprite.y,
smokeSprite.frame[smokeSprite.curFrame]);
animateSprite(deerSprite);
animateSprite(ohDeerSprite);
animateSprite(rudolfSprite);
animateSprite(smokeSprite);
Delay(10);
WaitVSync;
UndrawSprite(oldX, oldY, pic.pixeldata);
UndrawSprite(deerSprite.oldX, deerSprite.oldY, pic.pixeldata);
UndrawSprite(ohDeerSprite.oldX, ohDeerSprite.oldY, pic.pixeldata);
UndrawSprite(rudolfSprite.oldX, rudolfSprite.oldY, pic.pixeldata);
UndrawSprite(smokeSprite.oldX, smokeSprite.oldY, pic.pixeldata);
end;
end;
begin
filename := 'background.pict';
open(infile, filename, ModeReadonly);
read(infile, pic);
close(infile);
writeln('magic: ', pic.magic, ' mode:', pic.mode);
loadPalette(pic);
showPic(pic);
open(infile, 'sprites.sprt', ModeReadOnly);
loadSpriteFrame(santaSprite, 0, infile, 0);
loadSpriteFrame(santaSprite, 1, infile, 1);
loadSpriteFrame(deerSprite, 0, infile, 5);
loadSpriteFrame(deerSprite, 1, infile, 6);
loadSpriteFrame(deerSprite, 2, infile, 7);
loadSpriteFrame(ohDeerSprite, 0, infile, 7);
loadSpriteFrame(ohDeerSprite, 1, infile, 5);
loadSpriteFrame(ohDeerSprite, 2, infile, 6);
loadSpriteFrame(rudolfSprite, 0, infile, 3);
loadSpriteFrame(rudolfSprite, 1, infile, 4);
loadSpriteFrame(rudolfSprite, 2, infile, 2);
loadSpriteFrame(smokeSprite, 0, infile, 8);
loadSpriteFrame(smokeSprite, 1, infile, 9);
loadSpriteFrame(smokeSprite, 2, infile, 10);
loadSpriteFrame(smokeSprite, 3, infile, 11);
close(infile);
animate;
end.