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19 changed files with 62 additions and 296 deletions

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@ -111,7 +111,7 @@ If heap allocation fails, *new* does not return and instead causes a runtime err
variable to *niL* if heap allocation fails.
The function *MemAvail* returns the number of free bytes on the heap. It does not guarantee that this amount of memory can be allocated with *new*, because heap space can be fragmented.
The function *MaxAvail* returns the size of the largest contiguous block of available heap memory in bytes.
The function *MaxAvail*, which exists in some versions of Turbo Pascal and returns the size of the largest contiguous block of available heap memory, is not (yet) implemented.
## I/O
I/O handling in Tridora Pascal is mostly compatible with other Pascal dialects when reading/writing simple variables from/to the console. There are big differences when opening/reading/writing files explicitly.
@ -236,7 +236,7 @@ In Wirth Pascal, labels must be numbers. Other Pascal dialects also allow normal
Tridora-Pascal only allows identifiers as labels.
## Units
Units are the method to create libraries in Tridora-Pascal, that is, code modules that can
Units are the method to create libraries in Tridora-Pascal, that is, codes module that can
be reused in other programs.
Tridora-Pascal follows the unit syntax that has been established in UCSD-Pascal and is also
@ -275,7 +275,7 @@ in the *SYSTEM* volume.
A unit implementation file should start with a *UNIT* statement instead of a *PROGRAM*
statement.
It should only be compiled, not assembled.
It should be compiled, not assembled.
When building a program that uses units, the assembler will include an assembly language
file for each unit.

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@ -9,11 +9,11 @@ Registers
| _FB_PS_ | $90C | Palette Select |
| _FB_PD_ | $910 | Palette Data |
| _FB_CTL_ | $914 | Control Register |
| _FB_SHIFTER_ | $918 | Shift Assist Register |
| _FB_SHIFTCOUNT_ | $91C | Shift Count Register |
| _FB_SHIFTERM_ | $920 | Shifted Mask Register |
| _FB_SHIFTERSP_ | $924 | Shifter Spill Register |
| _FB_MASKGEN_ | $928 | Mask Generator Register |
| _FB_SHIFTER | $918 | Shift Assist Register |
| _FB_SHIFTCOUNT | $91C | Shift Count Register |
| _FB_SHIFTERM | $920 | Shifted Mask Register |
| _FB_SHIFTERSP | $924 | Shifter Spill Register |
| _FB_MASKGEN | $928 | Mask Generator Register |
## Pixel Data
Pixel data is organized in 32-bit-words. With four bits per pixel, one word
@ -121,12 +121,12 @@ For each four bits of a pixel, the corresponding four mask bits
are all set to one if the pixel value is not zero.
This can be used to combine foreground and background pixel data
where a pixel value of zero is used to indicate a transparent foreground pixel.
with a pixel value of zero for a transparent background color.
Usually, the mask will be inverted with a *NOT* instruction.
The result can then be used to clear all pixels in the background
that are set in the foreground, using an *AND* instruction.
As the last step, foreground and masked background data can be combined with an *OR* instruction.
Usually, the mask will be inverted with a *NOT* instruction
to clear all pixels in the background that are set in the foreground
with an *AND* instruction
before *ORing* foreground and background together.
Example in hexadecimal, each digit is a pixel:
| Pixel Data | Mask |

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@ -1,5 +1,5 @@
program animate;
uses sprites,pcmaudio;
uses sprites;
type PictData = record
magic,mode:integer;
@ -9,47 +9,26 @@ type PictData = record
Sprite = record
x,y:integer;
oldX,oldY:integer;
xdelta,ydelta:integer;
curFrame:integer;
frameCount:integer;
frameTime:integer;
frameLeft:integer;
moveTime:integer;
moveLeft:integer;
changed:boolean;
frame:array [0..3] of SpritePixels;
end;
var pic:PictData;
filename:string;
infile:file;
ch:char;
stickMan:Sprite;
rocket:Sprite;
rocket2:Sprite;
rocket3:Sprite;
buf:SndBufPtr;
procedure WaitVSync; external;
function readAudioFile(fname:string):SndBufPtr;
var size:integer;
buf:SndBufPtr;
f:file;
begin
open(f, fname, ModeReadOnly);
size := FileSize(f);
new(buf, size);
ReadSample(f, buf);
writeln;
close(f);
readAudioFile := buf;
end;
procedure changePalette(var pic:PictData);
procedure loadPalette(var pic:PictData);
var i:integer;
begin
for i := 0 to 15 do
@ -61,16 +40,6 @@ begin
PutScreen(pic.pixeldata);
end;
procedure loadPic(filename:string;var pic:PictData);
var infile:file;
begin
open(infile, filename, ModeReadonly);
read(infile, pic);
close(infile);
writeln('magic: ', pic.magic, ' mode:', pic.mode);
end;
procedure loadSpriteFrame(var aSprite:Sprite;spriteIndex:integer;
var sheetFile:file;sheetIndex:integer);
begin
@ -86,132 +55,94 @@ end;
procedure animateSprite(var aSprite:Sprite);
var frameIndex:integer;
frameTime,frameLeft:integer;
moveTime,moveLeft:integer;
ydelta:integer;
oldX,oldY:integer;
begin
ydelta := aSprite.ydelta;
frameIndex := aSprite.curFrame;
frameTime := aSprite.frameTime;
frameLeft := aSprite.frameLeft;
moveTime := aSprite.moveTime;
moveLeft := aSprite.moveLeft;
oldX := aSprite.x; oldY := aSprite.y;
aSprite.oldX := oldX; aSprite.oldY := oldY;
frameLeft := frameLeft - 1;
if frameLeft <= 0 then
begin
frameIndex := frameIndex + 1;
frameLeft := frameTime;
frameLeft := aSPrite.frameTime;
aSprite.frameLeft := frameLeft;
aSprite.curFrame := frameIndex;
if frameIndex >= aSprite.frameCount then
aSprite.curFrame := 0;
end;
moveLeft := moveLeft - 1;
if moveLeft <= 0 then
begin
aSprite.frameLeft := frameLeft;
aSprite.x := aSprite.x + aSprite.xdelta;
aSprite.y := aSprite.y + aSprite.ydelta;
moveLeft := moveTime;
if aSprite.x > 608 then aSprite.x := 0;
if aSprite.ydelta <> 0 then
if aSprite.y < 0 then
begin
if aSprite.y < 3 then
aSprite.ydelta := -aSprite.ydelta
else
if aSprite.y > 130 then
aSprite.ydelta := -aSprite.yDelta;
aSprite.y := 200;
aSprite.x := 0;
end;
end;
aSprite.frameLeft := frameLeft;
aSprite.moveLeft := moveLeft;
end;
procedure animLoop;
var i:integer;
lastX,lastY:integer;
rlastX,rlastY:integer;
r2lastX,r2lastY:integer;
r3lastX,r3lastY:integer;
oldX,oldY:integer;
roldX,roldY:integer;
begin
stickMan.x := 0;
stickMan.y := 205;
stickMan.y := 310;
stickMan.frameTime := 6;
stickMan.frameLeft := stickMan.frameTime;
stickMan.curFrame := 0;
stickMan.xdelta := 2;
stickMan.ydelta := 0;
stickMan.moveTime := 2;
stickman.moveLeft := stickMan.moveTime;
rocket.x := 0;
rocket.y := 50;
rocket.frameTime := 5;
rocket.y := 200;
rocket.frameTime := 1;
rocket.frameLeft := rocket.frameTime;
rocket.curFrame := 0;
rocket.xdelta := 3;
rocket.ydelta := 1;
rocket.moveTime := 1;
rocket.moveLeft := rocket.moveTime;
rocket2.x := 50;
rocket2.y := 190;
rocket2.frameTime := 5;
rocket2.frameLeft := rocket2.frameTime;
rocket2.curFrame := 1;
rocket2.xdelta := 3;
rocket2.ydelta := 0;
rocket2.moveTime := 1;
rocket2.moveLeft := rocket2.moveTime;
rocket3.x :=100;
rocket3.y := 90;
rocket3.frameTime := 5;
rocket3.frameLeft := rocket3.frameTime;
rocket3.curFrame := 2;
rocket3.xdelta := 3;
rocket3.ydelta := -1;
rocket3.moveTime := 1;
rocket3.moveLeft := rocket3.moveTime;
rocket.xdelta := 2;
rocket.ydelta := -1;
while not ConAvail do
begin
lastX := stickMan.x;
lastY := stickMan.y;
oldX := stickMan.x;
oldY := stickMan.y;
rlastX := rocket.x;
rlastY := rocket.y;
roldX := rocket.x;
roldY := rocket.y;
r2lastX := rocket2.x;
r2lastY := rocket2.y;
r3lastX := rocket3.x;
r3lastY := rocket3.y;
PutSprite(rlastX, rlastY, rocket.frame[rocket.curFrame]);
PutSprite(r2lastX, r2lastY, rocket2.frame[rocket2.curFrame]);
PutSprite(r3lastX, r3lastY, rocket3.frame[rocket3.curFrame]);
PutSprite(lastX, lastY, stickMan.frame[stickMan.curFrame]);
PutSprite(roldX, roldY, rocket.frame[rocket.curFrame]);
PutSprite(oldX, oldY, stickMan.frame[stickMan.curFrame]);
animateSprite(rocket);
animateSprite(rocket2);
animateSprite(rocket3);
animateSprite(stickMan);
Delay(10);
{Delay(1);}
WaitVSync;
UndrawSprite(lastX, lastY, pic.pixeldata);
UndrawSprite(rlastX, rlastY, pic.pixeldata);
UndrawSprite(r2lastX, r2lastY, pic.pixeldata);
UndrawSprite(r3lastX, r3lastY, pic.pixeldata);
UndrawSprite(oldX, oldY, pic.pixeldata);
UndrawSprite(roldX, roldY, pic.pixeldata);
end;
end;
begin
loadPic('background.pict', pic);
filename := 'background.pict';
open(infile, filename, ModeReadonly);
read(infile, pic);
close(infile);
writeln('magic: ', pic.magic, ' mode:', pic.mode);
loadPalette(pic);
showPic(pic);
@ -229,14 +160,5 @@ begin
loadSpriteFrame(rocket, 3, infile, 3);
close(infile);
rocket2 := rocket;
rocket3 := rocket;
buf := readAudioFile('footsteps.tdrau');
SampleQStart(buf, true, 16000);
animLoop;
SampleQStop;
dispose(buf);
end.

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@ -1,19 +0,0 @@
JASC-PAL
0100
16
0 0 0
255 255 255
255 0 0
0 255 0
0 0 255
0 255 255
255 0 255
255 255 0
127 127 127
160 160 160
127 0 0
0 127 0
0 0 127
0 127 127
127 0 127
127 127 0

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@ -106,7 +106,7 @@ begin
end;
begin
readSpriteData('sprite-testcard.sprt');
readSpriteData('rocket.sprt');
InitGraphics;
startBench('points 200K');

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@ -53,9 +53,9 @@ CALC_VMEM_ADDR:
.EQU PS_SPILL 24
.EQU PS_STRIPE_C 28
.EQU PS_BPSAVE 32
.EQU PS_FS_ 36
.EQU PS_FS 36
PUTSPRITE:
FPADJ -PS_FS_
FPADJ -PS_FS
STORE PS_SPRITE_DATA
STORE PS_Y
STORE PS_X
@ -175,7 +175,7 @@ PS_L_XT:
LOAD PS_BPSAVE
STOREREG BP
FPADJ PS_FS_
FPADJ PS_FS
RET
; undraw a sprite, i.e. draw background data

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@ -977,7 +977,7 @@ SETPALETTE:
DEFAULT_PALETTE:
.WORD 0, $FFF, $F00, $0F0, $00F, $0FF, $F0F, $FF0
.WORD $777, $AAA, $700, $070, $007, $077, $707, $770
.WORD $777, $777, $700, $070, $007, $077, $707, $770
; set whole video memory to zero
CLEARGRAPHICS:

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@ -1,7 +1,6 @@
type SndBuf = string[32768];
type SndBufPtr = ^SndBuf;
procedure ReadSample(aFile:file;buf:SndBufPtr); external;
procedure PlaySample(buf:SndBufPtr;sampleRate:integer); external;
procedure SampleQStart(buf:SndBufPtr;loop:boolean;sampleRate:integer); external;
procedure SampleQStop; external;

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@ -302,22 +302,3 @@ SMPLQ_I_XT2:
DROP
LOADREG IR ; jump via interrupt return register
JUMP
; args: file ptr, ptr to SndBuf (i.e. a String)
READSAMPLE:
; buf ptr + 0: addr of cur size header field
; buf ptr + 4: addr of max size header field
; buf ptr + 8: start of raw data
; copy max size to current size header field of SndBuf
INC.S1.X2Y 4 ; [ file ptr, buf ptr, buf ptr+4 ]
LOADI ; [ file ptr, buf ptr, max size ]
STOREI 8 ; [ file ptr, buf ptr+8 ]
; put max size back on ToS
DUP ; [ file ptr, buf ptr+8, buf ptr+8]
DEC 4 ; [ file ptr, buf ptr+8, buf ptr+4]
LOADI ; [ file ptr, buf ptr+8, max size ]
LOADCP READFS
CALL
RET

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@ -1792,38 +1792,6 @@ MAX_XT:
FPADJ 4
RET
; find largest free chunk on heap
; args: none
; returns: size of largest free chunk in bytes
MAXAVAIL:
FPADJ -4
LOADC 0
STORE 0 ; start with zero as result
LOADCP _HEAP_ANCHOR
MXAV_L:
DUP ; dup chunk ptr for later
INC 4 ; move to size field
LOADI ; load chunk size
LOAD 0 ; compare with current result value
CMPU.S0 LE ; compare with keeping first arg on stack
CBRANCH MXAV_NEXT ; if smaller or equal, no change
STORE 0 ; else store as new value
BRANCH MXAV_NEXT2
MXAV_NEXT:
DROP
MXAV_NEXT2:
LOADI ; load next ptr
DUP
LOADCP _HEAP_ANCHOR ; compare with anchor
CMPU NE
CBRANCH MXAV_L ; if not equal, loop
MXAV_XT:
DROP ; drop chunk ptr
LOAD 0 ; put result value on stack
FPADJ 4
RET
; check if a pointer is part of the free list
; args: pointer returned by MEM_ALLOC
; throws runtime error if the pointer is found

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@ -150,7 +150,6 @@ procedure strmoveup(var s:string;index,length,delta:integer); external;
procedure strmovedown(var s:string;index,length,delta:integer); external;
procedure RuntimeError(var s:string); external;
function MemAvail:integer; external;
function MaxAvail:integer; external;
(* from stdlib *)
function copy(s:string[256];index,count:integer):string[256]; external;

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@ -1,18 +0,0 @@
program testmem;
var s1:^string[2048];
s2:^string[2048];
begin
writeln(MemAvail);
writeln(MaxAvail);
writeln('new s1 and s2');
new(s1);
new(s2);
writeln(MemAvail);
writeln(MaxAvail);
writeln('dispose s1');
dispose(s1);
writeln(MemAvail);
writeln(MaxAvail);
end.

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@ -249,7 +249,6 @@ func (c *CPU) step() error {
var name string
if (insWord & 1) == 1 {
name = "STORE.B"
operand &= ^1
ea = c.BP + word(operand)
} else {
name = "STORE"

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@ -10,16 +10,11 @@ import (
const VmemWords = 32768
const PaletteSlots = 16
const FB_RA = 0
const FB_WA = 4
const FB_IO = 8
const FB_PS = 12
const FB_PD = 16
const FB_CTL= 20
const FB_SHIFTER = 24
const FB_SHIFTCOUNT = 28
const FB_SHIFTERM = 32
const FB_SHIFTERSP = 36
const FB_MASKGEN = 40
const FB_WA = 1
const FB_IO = 2
const FB_PS = 3
const FB_PD = 4
const FB_CTL= 5
const PixelMask = 0b11110000000000000000000000000000
const PixelPerWord = 8
@ -38,9 +33,6 @@ type Framebuffer struct {
vmem [VmemWords]word
readCount int
paletteChanged bool
shiftAssistData word
shiftAssistCount int
maskGenData word
}
func (f *Framebuffer) initialize() {
@ -61,11 +53,6 @@ func (f *Framebuffer) read(byteaddr word) (word, error) {
case FB_PS: result = f.paletteSlot
case FB_PD: result = f.readPalette()
case FB_CTL: result = f.readCtl()
case FB_SHIFTER: result = f.readShiftAssist()
case FB_SHIFTCOUNT: result = 0xFFFFFFF
case FB_SHIFTERM: result = f.readShifterM()
case FB_SHIFTERSP: result = f.readShifterSp()
case FB_MASKGEN: result = f.readMaskGen()
default:
}
return result, nil
@ -80,11 +67,6 @@ func (f *Framebuffer) write(value word, byteaddr word) (error) {
case FB_PS: f.paletteSlot = value
case FB_PD: f.writePalette(value)
case FB_CTL: f.writeCtl(value)
case FB_SHIFTER: f.writeShiftAssist(value)
case FB_SHIFTCOUNT: f.writeShiftCount(value)
case FB_SHIFTERM:
case FB_SHIFTERSP:
case FB_MASKGEN: f.writeMaskGen(value)
default:
}
@ -170,47 +152,3 @@ func (f *Framebuffer) readCtl() word {
func (f *Framebuffer) writeCtl(value word) {
}
func (f *Framebuffer) writeShiftAssist(value word) {
f.shiftAssistData = value
f.shiftAssistCount = 0
}
func (f *Framebuffer) readShiftAssist() word {
return f.shiftAssistData >> (f.shiftAssistCount * 4)
}
func (f *Framebuffer) writeShiftCount(value word) {
f.shiftAssistCount = int(value & 0x7)
}
func (f *Framebuffer) readShifterM() word {
return convertToMask(f.readShiftAssist())
}
func pixelToMask(pixels word, mask word) word {
if (pixels & mask) != 0 { return mask } else { return 0 }
}
func convertToMask(pixels word) word {
return pixelToMask(pixels, 0xF0000000) |
pixelToMask(pixels, 0x0F000000) |
pixelToMask(pixels, 0x00F00000) |
pixelToMask(pixels, 0x000F0000) |
pixelToMask(pixels, 0x0000F000) |
pixelToMask(pixels, 0x00000F00) |
pixelToMask(pixels, 0x000000F0) |
pixelToMask(pixels, 0x0000000F)
}
func (f *Framebuffer) readShifterSp() word {
return word(f.shiftAssistData << ((8-f.shiftAssistCount)*4))
}
func (f *Framebuffer) writeMaskGen(value word) {
f.maskGenData = value
}
func (f *Framebuffer) readMaskGen() word {
return convertToMask(f.maskGenData)
}

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@ -620,9 +620,6 @@ def create_image_with_stuff(imgfile):
slotnr = putfile("../examples/background.pict", None , f, part, partstart, slotnr)
slotnr = putfile("../examples/walking.sprt", None , f, part, partstart, slotnr)
slotnr = putfile("../examples/rocket.sprt", None , f, part, partstart, slotnr)
slotnr = putfile("../examples/sprite-testcard.sprt", None , f, part, partstart, slotnr)
slotnr = putfile("../examples/tiles.inc", None , f, part, partstart, slotnr)
slotnr = putfile("../examples/tiles.s", None , f, part, partstart, slotnr)
listdir(f, part)