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13 changed files with 39 additions and 205 deletions
20
doc/vga.md
20
doc/vga.md
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@ -9,11 +9,11 @@ Registers
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| _FB_PS_ | $90C | Palette Select |
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| _FB_PS_ | $90C | Palette Select |
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| _FB_PD_ | $910 | Palette Data |
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| _FB_PD_ | $910 | Palette Data |
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| _FB_CTL_ | $914 | Control Register |
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| _FB_CTL_ | $914 | Control Register |
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| _FB_SHIFTER_ | $918 | Shift Assist Register |
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| _FB_SHIFTER | $918 | Shift Assist Register |
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| _FB_SHIFTCOUNT_ | $91C | Shift Count Register |
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| _FB_SHIFTCOUNT | $91C | Shift Count Register |
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| _FB_SHIFTERM_ | $920 | Shifted Mask Register |
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| _FB_SHIFTERM | $920 | Shifted Mask Register |
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| _FB_SHIFTERSP_ | $924 | Shifter Spill Register |
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| _FB_SHIFTERSP | $924 | Shifter Spill Register |
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| _FB_MASKGEN_ | $928 | Mask Generator Register |
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| _FB_MASKGEN | $928 | Mask Generator Register |
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## Pixel Data
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## Pixel Data
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Pixel data is organized in 32-bit-words. With four bits per pixel, one word
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Pixel data is organized in 32-bit-words. With four bits per pixel, one word
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@ -121,12 +121,12 @@ For each four bits of a pixel, the corresponding four mask bits
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are all set to one if the pixel value is not zero.
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are all set to one if the pixel value is not zero.
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This can be used to combine foreground and background pixel data
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This can be used to combine foreground and background pixel data
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where a pixel value of zero is used to indicate a transparent foreground pixel.
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with a pixel value of zero for a transparent background color.
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Usually, the mask will be inverted with a *NOT* instruction.
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Usually, the mask will be inverted with a *NOT* instruction
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The result can then be used to clear all pixels in the background
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to clear all pixels in the background that are set in the foreground
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that are set in the foreground, using an *AND* instruction.
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with an *AND* instruction
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As the last step, foreground and masked background data can be combined with an *OR* instruction.
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before *ORing* foreground and background together.
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Example in hexadecimal, each digit is a pixel:
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Example in hexadecimal, each digit is a pixel:
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| Pixel Data | Mask |
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| Pixel Data | Mask |
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@ -1,5 +1,5 @@
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program animate;
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program animate;
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uses sprites,pcmaudio;
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uses sprites;
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type PictData = record
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type PictData = record
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magic,mode:integer;
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magic,mode:integer;
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@ -9,13 +9,12 @@ type PictData = record
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Sprite = record
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Sprite = record
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x,y:integer;
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x,y:integer;
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oldX,oldY:integer;
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xdelta,ydelta:integer;
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xdelta,ydelta:integer;
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curFrame:integer;
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curFrame:integer;
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frameCount:integer;
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frameCount:integer;
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frameTime:integer;
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frameTime:integer;
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frameLeft:integer;
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frameLeft:integer;
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moveTime:integer;
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moveLeft:integer;
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changed:boolean;
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changed:boolean;
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frame:array [0..3] of SpritePixels;
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frame:array [0..3] of SpritePixels;
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end;
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end;
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@ -26,36 +25,9 @@ var pic:PictData;
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ch:char;
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ch:char;
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stickMan:Sprite;
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stickMan:Sprite;
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rocket:Sprite;
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rocket:Sprite;
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rocket2:Sprite;
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rocket3:Sprite;
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buf:SndBufPtr;
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procedure WaitVSync; external;
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procedure WaitVSync; external;
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function readAudioFile(fname:string):SndBufPtr;
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var i,size:integer;
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c:char;
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buf:SndBufPtr;
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f:file;
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begin
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open(f, fname, ModeReadOnly);
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size := FileSize(f);
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new(buf, size);
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buf^ := '';
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write('Reading ', size, ' bytes from ', fname);
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for i := 1 to size do
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begin
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read(f,c);
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AppendChar(buf^,c);
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end;
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writeln;
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close(f);
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readAudioFile := buf;
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end;
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procedure loadPalette(var pic:PictData);
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procedure loadPalette(var pic:PictData);
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var i:integer;
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var i:integer;
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begin
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begin
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@ -83,95 +55,63 @@ end;
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procedure animateSprite(var aSprite:Sprite);
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procedure animateSprite(var aSprite:Sprite);
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var frameIndex:integer;
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var frameIndex:integer;
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frameTime,frameLeft:integer;
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frameTime,frameLeft:integer;
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moveTime,moveLeft:integer;
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ydelta:integer;
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ydelta:integer;
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oldX,oldY:integer;
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begin
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begin
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ydelta := aSprite.ydelta;
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ydelta := aSprite.ydelta;
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frameIndex := aSprite.curFrame;
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frameIndex := aSprite.curFrame;
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frameTime := aSprite.frameTime;
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frameTime := aSprite.frameTime;
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frameLeft := aSprite.frameLeft;
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frameLeft := aSprite.frameLeft;
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moveTime := aSprite.moveTime;
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oldX := aSprite.x; oldY := aSprite.y;
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moveLeft := aSprite.moveLeft;
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aSprite.oldX := oldX; aSprite.oldY := oldY;
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frameLeft := frameLeft - 1;
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frameLeft := frameLeft - 1;
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if frameLeft <= 0 then
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if frameLeft <= 0 then
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begin
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begin
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frameIndex := frameIndex + 1;
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frameIndex := frameIndex + 1;
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frameLeft := frameTime;
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frameLeft := aSPrite.frameTime;
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aSprite.frameLeft := frameLeft;
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aSprite.curFrame := frameIndex;
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aSprite.curFrame := frameIndex;
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if frameIndex >= aSprite.frameCount then
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if frameIndex >= aSprite.frameCount then
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aSprite.curFrame := 0;
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aSprite.curFrame := 0;
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end;
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moveLeft := moveLeft - 1;
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aSprite.frameLeft := frameLeft;
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if moveLeft <= 0 then
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begin
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aSprite.x := aSprite.x + aSprite.xdelta;
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aSprite.x := aSprite.x + aSprite.xdelta;
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aSprite.y := aSprite.y + aSprite.ydelta;
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aSprite.y := aSprite.y + aSprite.ydelta;
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moveLeft := moveTime;
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if aSprite.x > 608 then aSprite.x := 0;
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if aSprite.x > 608 then aSprite.x := 0;
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if aSprite.ydelta <> 0 then
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if aSprite.y < 0 then
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begin
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begin
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if aSprite.y < 3 then
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aSprite.y := 200;
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aSprite.ydelta := -aSprite.ydelta
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aSprite.x := 0;
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else
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if aSprite.y > 130 then
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aSprite.ydelta := -aSprite.yDelta;
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end;
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end;
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end;
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end;
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aSprite.frameLeft := frameLeft;
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aSprite.frameLeft := frameLeft;
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aSprite.moveLeft := moveLeft;
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end;
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end;
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procedure animLoop;
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procedure animLoop;
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var i:integer;
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var i:integer;
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oldX,oldY:integer;
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oldX,oldY:integer;
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roldX,roldY:integer;
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roldX,roldY:integer;
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r2oldX,r2oldY:integer;
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r3oldX,r3oldY:integer;
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begin
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begin
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stickMan.x := 0;
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stickMan.x := 0;
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stickMan.y := 205;
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stickMan.y := 310;
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stickMan.frameTime := 6;
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stickMan.frameTime := 6;
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stickMan.frameLeft := stickMan.frameTime;
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stickMan.frameLeft := stickMan.frameTime;
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stickMan.curFrame := 0;
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stickMan.curFrame := 0;
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stickMan.xdelta := 2;
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stickMan.xdelta := 2;
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stickMan.ydelta := 0;
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stickMan.ydelta := 0;
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stickMan.moveTime := 2;
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stickman.moveLeft := stickMan.moveTime;
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rocket.x := 0;
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rocket.x := 0;
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rocket.y := 50;
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rocket.y := 200;
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rocket.frameTime := 5;
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rocket.frameTime := 1;
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rocket.frameLeft := rocket.frameTime;
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rocket.frameLeft := rocket.frameTime;
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rocket.curFrame := 0;
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rocket.curFrame := 0;
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rocket.xdelta := 3;
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rocket.xdelta := 2;
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rocket.ydelta := 1;
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rocket.ydelta := -1;
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rocket.moveTime := 1;
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rocket.moveLeft := rocket.moveTime;
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rocket2.x := 50;
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rocket2.y := 190;
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rocket2.frameTime := 5;
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rocket2.frameLeft := rocket2.frameTime;
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rocket2.curFrame := 1;
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rocket2.xdelta := 3;
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rocket2.ydelta := 0;
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rocket2.moveTime := 1;
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rocket2.moveLeft := rocket2.moveTime;
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rocket3.x :=100;
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rocket3.y := 90;
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rocket3.frameTime := 5;
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rocket3.frameLeft := rocket3.frameTime;
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rocket3.curFrame := 2;
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rocket3.xdelta := 3;
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rocket3.ydelta := -1;
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rocket3.moveTime := 1;
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rocket3.moveLeft := rocket3.moveTime;
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while not ConAvail do
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while not ConAvail do
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begin
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begin
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@ -181,29 +121,17 @@ begin
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roldX := rocket.x;
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roldX := rocket.x;
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roldY := rocket.y;
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roldY := rocket.y;
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r2oldX := rocket2.x;
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r2oldY := rocket2.y;
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r3oldX := rocket3.x;
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r3oldY := rocket3.y;
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PutSprite(roldX, roldY, rocket.frame[rocket.curFrame]);
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PutSprite(roldX, roldY, rocket.frame[rocket.curFrame]);
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PutSprite(r2oldX, r2oldY, rocket2.frame[rocket2.curFrame]);
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PutSprite(r3oldX, r3oldY, rocket3.frame[rocket3.curFrame]);
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PutSprite(oldX, oldY, stickMan.frame[stickMan.curFrame]);
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PutSprite(oldX, oldY, stickMan.frame[stickMan.curFrame]);
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animateSprite(rocket);
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animateSprite(rocket);
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animateSprite(rocket2);
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animateSprite(rocket3);
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animateSprite(stickMan);
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animateSprite(stickMan);
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Delay(10);
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{Delay(1);}
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WaitVSync;
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WaitVSync;
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UndrawSprite(oldX, oldY, pic.pixeldata);
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UndrawSprite(oldX, oldY, pic.pixeldata);
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UndrawSprite(roldX, roldY, pic.pixeldata);
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UndrawSprite(roldX, roldY, pic.pixeldata);
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UndrawSprite(r2oldX, r2oldY, pic.pixeldata);
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UndrawSprite(r3oldX, r3oldY, pic.pixeldata);
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end;
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end;
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end;
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end;
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@ -232,14 +160,5 @@ begin
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loadSpriteFrame(rocket, 3, infile, 3);
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loadSpriteFrame(rocket, 3, infile, 3);
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close(infile);
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close(infile);
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rocket2 := rocket;
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rocket3 := rocket;
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buf := readAudioFile('footsteps.tdrau');
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SampleQStart(buf, true, 16000);
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animLoop;
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animLoop;
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SampleQStop;
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dispose(buf);
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end.
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end.
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Binary file not shown.
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@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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0 0 0
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255 255 255
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255 0 0
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0 255 0
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0 0 255
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0 255 255
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255 0 255
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255 255 0
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127 127 127
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160 160 160
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127 0 0
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0 127 0
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0 0 127
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0 127 127
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127 0 127
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127 127 0
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@ -106,7 +106,7 @@ begin
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end;
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end;
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begin
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begin
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readSpriteData('sprite-testcard.sprt');
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readSpriteData('rocket.sprt');
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InitGraphics;
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InitGraphics;
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startBench('points 200K');
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startBench('points 200K');
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Binary file not shown.
Binary file not shown.
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@ -53,9 +53,9 @@ CALC_VMEM_ADDR:
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.EQU PS_SPILL 24
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.EQU PS_SPILL 24
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.EQU PS_STRIPE_C 28
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.EQU PS_STRIPE_C 28
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.EQU PS_BPSAVE 32
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.EQU PS_BPSAVE 32
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.EQU PS_FS_ 36
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.EQU PS_FS 36
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PUTSPRITE:
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PUTSPRITE:
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FPADJ -PS_FS_
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FPADJ -PS_FS
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STORE PS_SPRITE_DATA
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STORE PS_SPRITE_DATA
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STORE PS_Y
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STORE PS_Y
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STORE PS_X
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STORE PS_X
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@ -175,7 +175,7 @@ PS_L_XT:
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LOAD PS_BPSAVE
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LOAD PS_BPSAVE
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STOREREG BP
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STOREREG BP
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FPADJ PS_FS_
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FPADJ PS_FS
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RET
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RET
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; undraw a sprite, i.e. draw background data
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; undraw a sprite, i.e. draw background data
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Binary file not shown.
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@ -977,7 +977,7 @@ SETPALETTE:
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DEFAULT_PALETTE:
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DEFAULT_PALETTE:
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.WORD 0, $FFF, $F00, $0F0, $00F, $0FF, $F0F, $FF0
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.WORD 0, $FFF, $F00, $0F0, $00F, $0FF, $F0F, $FF0
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.WORD $777, $AAA, $700, $070, $007, $077, $707, $770
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.WORD $777, $777, $700, $070, $007, $077, $707, $770
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; set whole video memory to zero
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; set whole video memory to zero
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CLEARGRAPHICS:
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CLEARGRAPHICS:
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@ -249,7 +249,6 @@ func (c *CPU) step() error {
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var name string
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var name string
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if (insWord & 1) == 1 {
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if (insWord & 1) == 1 {
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name = "STORE.B"
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name = "STORE.B"
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operand &= ^1
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ea = c.BP + word(operand)
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ea = c.BP + word(operand)
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} else {
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} else {
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name = "STORE"
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name = "STORE"
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@ -10,16 +10,11 @@ import (
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const VmemWords = 32768
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const VmemWords = 32768
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const PaletteSlots = 16
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const PaletteSlots = 16
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const FB_RA = 0
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const FB_RA = 0
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const FB_WA = 4
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const FB_WA = 1
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const FB_IO = 8
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const FB_IO = 2
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const FB_PS = 12
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const FB_PS = 3
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const FB_PD = 16
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const FB_PD = 4
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const FB_CTL= 20
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const FB_CTL= 5
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const FB_SHIFTER = 24
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const FB_SHIFTCOUNT = 28
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const FB_SHIFTERM = 32
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const FB_SHIFTERSP = 36
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const FB_MASKGEN = 40
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const PixelMask = 0b11110000000000000000000000000000
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const PixelMask = 0b11110000000000000000000000000000
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const PixelPerWord = 8
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const PixelPerWord = 8
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@ -38,9 +33,6 @@ type Framebuffer struct {
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vmem [VmemWords]word
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vmem [VmemWords]word
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readCount int
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readCount int
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paletteChanged bool
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paletteChanged bool
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shiftAssistData word
|
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shiftAssistCount int
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maskGenData word
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}
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}
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||||||
func (f *Framebuffer) initialize() {
|
func (f *Framebuffer) initialize() {
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||||||
|
|
@ -61,11 +53,6 @@ func (f *Framebuffer) read(byteaddr word) (word, error) {
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||||||
case FB_PS: result = f.paletteSlot
|
case FB_PS: result = f.paletteSlot
|
||||||
case FB_PD: result = f.readPalette()
|
case FB_PD: result = f.readPalette()
|
||||||
case FB_CTL: result = f.readCtl()
|
case FB_CTL: result = f.readCtl()
|
||||||
case FB_SHIFTER: result = f.readShiftAssist()
|
|
||||||
case FB_SHIFTCOUNT: result = 0xFFFFFFF
|
|
||||||
case FB_SHIFTERM: result = f.readShifterM()
|
|
||||||
case FB_SHIFTERSP: result = f.readShifterSp()
|
|
||||||
case FB_MASKGEN: result = f.readMaskGen()
|
|
||||||
default:
|
default:
|
||||||
}
|
}
|
||||||
return result, nil
|
return result, nil
|
||||||
|
|
@ -80,11 +67,6 @@ func (f *Framebuffer) write(value word, byteaddr word) (error) {
|
||||||
case FB_PS: f.paletteSlot = value
|
case FB_PS: f.paletteSlot = value
|
||||||
case FB_PD: f.writePalette(value)
|
case FB_PD: f.writePalette(value)
|
||||||
case FB_CTL: f.writeCtl(value)
|
case FB_CTL: f.writeCtl(value)
|
||||||
case FB_SHIFTER: f.writeShiftAssist(value)
|
|
||||||
case FB_SHIFTCOUNT: f.writeShiftCount(value)
|
|
||||||
case FB_SHIFTERM:
|
|
||||||
case FB_SHIFTERSP:
|
|
||||||
case FB_MASKGEN: f.writeMaskGen(value)
|
|
||||||
default:
|
default:
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -170,47 +152,3 @@ func (f *Framebuffer) readCtl() word {
|
||||||
|
|
||||||
func (f *Framebuffer) writeCtl(value word) {
|
func (f *Framebuffer) writeCtl(value word) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func (f *Framebuffer) writeShiftAssist(value word) {
|
|
||||||
f.shiftAssistData = value
|
|
||||||
f.shiftAssistCount = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
func (f *Framebuffer) readShiftAssist() word {
|
|
||||||
return f.shiftAssistData >> (f.shiftAssistCount * 4)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (f *Framebuffer) writeShiftCount(value word) {
|
|
||||||
f.shiftAssistCount = int(value & 0x7)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (f *Framebuffer) readShifterM() word {
|
|
||||||
return convertToMask(f.readShiftAssist())
|
|
||||||
}
|
|
||||||
|
|
||||||
func pixelToMask(pixels word, mask word) word {
|
|
||||||
if (pixels & mask) != 0 { return mask } else { return 0 }
|
|
||||||
}
|
|
||||||
|
|
||||||
func convertToMask(pixels word) word {
|
|
||||||
return pixelToMask(pixels, 0xF0000000) |
|
|
||||||
pixelToMask(pixels, 0x0F000000) |
|
|
||||||
pixelToMask(pixels, 0x00F00000) |
|
|
||||||
pixelToMask(pixels, 0x000F0000) |
|
|
||||||
pixelToMask(pixels, 0x0000F000) |
|
|
||||||
pixelToMask(pixels, 0x00000F00) |
|
|
||||||
pixelToMask(pixels, 0x000000F0) |
|
|
||||||
pixelToMask(pixels, 0x0000000F)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (f *Framebuffer) readShifterSp() word {
|
|
||||||
return word(f.shiftAssistData << ((8-f.shiftAssistCount)*4))
|
|
||||||
}
|
|
||||||
|
|
||||||
func (f *Framebuffer) writeMaskGen(value word) {
|
|
||||||
f.maskGenData = value
|
|
||||||
}
|
|
||||||
|
|
||||||
func (f *Framebuffer) readMaskGen() word {
|
|
||||||
return convertToMask(f.maskGenData)
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -620,9 +620,6 @@ def create_image_with_stuff(imgfile):
|
||||||
slotnr = putfile("../examples/background.pict", None , f, part, partstart, slotnr)
|
slotnr = putfile("../examples/background.pict", None , f, part, partstart, slotnr)
|
||||||
slotnr = putfile("../examples/walking.sprt", None , f, part, partstart, slotnr)
|
slotnr = putfile("../examples/walking.sprt", None , f, part, partstart, slotnr)
|
||||||
slotnr = putfile("../examples/rocket.sprt", None , f, part, partstart, slotnr)
|
slotnr = putfile("../examples/rocket.sprt", None , f, part, partstart, slotnr)
|
||||||
slotnr = putfile("../examples/sprite-testcard.sprt", None , f, part, partstart, slotnr)
|
|
||||||
slotnr = putfile("../examples/tiles.inc", None , f, part, partstart, slotnr)
|
|
||||||
slotnr = putfile("../examples/tiles.s", None , f, part, partstart, slotnr)
|
|
||||||
|
|
||||||
listdir(f, part)
|
listdir(f, part)
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue