examples/animate: update animation demo
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4 changed files with 60 additions and 8 deletions
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@ -15,6 +15,8 @@ type PictData = record
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frameCount:integer;
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frameTime:integer;
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frameLeft:integer;
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moveTime:integer;
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moveLeft:integer;
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changed:boolean;
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frame:array [0..3] of SpritePixels;
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end;
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@ -25,6 +27,8 @@ var pic:PictData;
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ch:char;
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stickMan:Sprite;
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rocket:Sprite;
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rocket2:Sprite;
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rocket3:Sprite;
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procedure WaitVSync; external;
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@ -55,6 +59,7 @@ end;
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procedure animateSprite(var aSprite:Sprite);
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var frameIndex:integer;
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frameTime,frameLeft:integer;
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moveTime,moveLeft:integer;
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ydelta:integer;
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oldX,oldY:integer;
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begin
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@ -62,6 +67,8 @@ begin
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frameIndex := aSprite.curFrame;
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frameTime := aSprite.frameTime;
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frameLeft := aSprite.frameLeft;
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moveTime := aSprite.moveTime;
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moveLeft := aSprite.moveLeft;
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oldX := aSprite.x; oldY := aSprite.y;
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aSprite.oldX := oldX; aSprite.oldY := oldY;
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@ -69,16 +76,19 @@ begin
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if frameLeft <= 0 then
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begin
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frameIndex := frameIndex + 1;
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frameLeft := aSPrite.frameTime;
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frameLeft := aSprite.frameTime;
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aSprite.frameLeft := frameLeft;
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aSprite.curFrame := frameIndex;
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if frameIndex >= aSprite.frameCount then
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aSprite.curFrame := 0;
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end;
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aSprite.frameLeft := frameLeft;
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moveLeft := moveLeft -1;
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if moveLeft <= 0 then
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begin
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aSprite.x := aSprite.x + aSprite.xdelta;
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aSprite.y := aSprite.y + aSprite.ydelta;
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moveLeft := moveTime;
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if aSprite.x > 608 then aSprite.x := 0;
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@ -88,30 +98,57 @@ begin
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aSprite.x := 0;
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end;
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end;
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aSprite.frameLeft := frameLeft;
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aSprite.moveLeft := moveLeft;
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end;
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procedure animLoop;
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var i:integer;
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oldX,oldY:integer;
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roldX,roldY:integer;
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r2oldX,r2oldY:integer;
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r3oldX,r3oldY:integer;
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begin
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stickMan.x := 0;
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stickMan.y := 310;
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stickMan.y := 322;
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stickMan.frameTime := 6;
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stickMan.frameLeft := stickMan.frameTime;
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stickMan.curFrame := 0;
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stickMan.xdelta := 2;
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stickMan.ydelta := 0;
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stickMan.moveTime := 2;
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stickman.moveLeft := stickMan.moveTime;
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rocket.x := 0;
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rocket.y := 200;
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rocket.frameTime := 1;
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rocket.frameTime := 5;
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rocket.frameLeft := rocket.frameTime;
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rocket.curFrame := 0;
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rocket.xdelta := 2;
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rocket.xdelta := 3;
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rocket.ydelta := -1;
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rocket.moveTime := 1;
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rocket.moveLeft := rocket.moveTime;
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rocket2.x := 50;
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rocket2.y := 100;
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rocket2.frameTime := 5;
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rocket2.frameLeft := rocket2.frameTime;
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rocket2.curFrame := 0;
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rocket2.xdelta := 3;
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rocket2.ydelta := -1;
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rocket2.moveTime := 1;
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rocket2.moveLeft := rocket2.moveTime;
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rocket3.x :=100;
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rocket3.y := 50;
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rocket3.frameTime := 5;
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rocket3.frameLeft := rocket3.frameTime;
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rocket3.curFrame := 0;
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rocket3.xdelta := 3;
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rocket3.ydelta := -1;
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rocket3.moveTime := 1;
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rocket3.moveLeft := rocket3.moveTime;
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while not ConAvail do
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begin
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@ -121,17 +158,29 @@ begin
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roldX := rocket.x;
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roldY := rocket.y;
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r2oldX := rocket2.x;
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r2oldY := rocket2.y;
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r3oldX := rocket3.x;
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r3oldY := rocket3.y;
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PutSprite(roldX, roldY, rocket.frame[rocket.curFrame]);
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PutSprite(r2oldX, r2oldY, rocket2.frame[rocket2.curFrame]);
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PutSprite(r3oldX, r3oldY, rocket3.frame[rocket3.curFrame]);
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PutSprite(oldX, oldY, stickMan.frame[stickMan.curFrame]);
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animateSprite(rocket);
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animateSprite(rocket2);
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animateSprite(rocket3);
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animateSprite(stickMan);
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{Delay(1);}
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Delay(10);
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WaitVSync;
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UndrawSprite(oldX, oldY, pic.pixeldata);
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UndrawSprite(roldX, roldY, pic.pixeldata);
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UndrawSprite(r2oldX, r2oldY, pic.pixeldata);
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UndrawSprite(r3oldX, r3oldY, pic.pixeldata);
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end;
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end;
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@ -160,5 +209,8 @@ begin
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loadSpriteFrame(rocket, 3, infile, 3);
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close(infile);
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rocket2.frame := rocket.frame;
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rocket3.frame := rocket.frame;
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animLoop;
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end.
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