README: add video and doc links
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README.md
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README.md
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@ -6,8 +6,7 @@ Everything is as simple as possible while still being reasonably useful.
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Everything is open source, so you can read, understand and modify the whole system, hardware and software.
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## Overview
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- homebrew CPU
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- Verilog FPGA SoC
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- homebrew CPU written in Verilog implemented on an FPGA
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- 32-bit word-oriented stack machine architecture
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- running at 83 MHz on an Arty-A7 board with four clocks per instruction
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- has its own instruction set architecture, compatible with nothing
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@ -25,10 +24,13 @@ Everything is open source, so you can read, understand and modify the whole syst
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## Demos
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### Videos
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- (Video hello world)
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- (Video lines)
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### Still Pictures
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|Compiling and Running Hello-World|Moving Lines Demo|
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|<video src="https://insignificance.de/tridora/tdr-hello.mp4" controls></video>|<video src="https://insignificance.de/tridora/tdr-lines.mp4" controls></video>|
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### Pictures
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|Mandelbrot|Image Viewer|Game of Life|
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@ -71,3 +73,11 @@ Everything is open source, so you can read, understand and modify the whole syst
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- run synthesis, implementation and bitstream generation (Flow -> Generate Bitstream)
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- program your device (Flow -> Open Hardware Manager), the bitstream file should be in **tridoracpu/tridoracpu.runs/impl_1**
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- the bitstream file for (temporarily) programming your device is named **top.bit**, the file for flashing your device is named **top.bin**
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## Documentation
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- Instruction Reference (doc/tridoracpu.md)
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- Memory Layout (doc/mem.md)
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- SD-Card controller (doc/spisd.md)
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- VGA controller (doc/vga.md)
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More documentation is coming as time permits.
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@ -19,8 +19,7 @@ The lower two bits of the address can be viewed as a byte address (0-3) within t
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The _BSEL_ and _BPLC_ instructions are designed to assist with accessing bytes within a word.
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Because memory is always accessed in words, the CPU is neither big-endian nor little-endian. However, the _BSEL_ and _BPLC_
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instructions are big-endian when accessing bytes within a word, so the system can be considered big-endian.
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The byte ordering is big-endian.
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## Accessing the I/O Area
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The I/O area organizes memory slightly different. Here, pointing out individual bytes is not very useful, so the I/O controllers use register addresses with increments of one. In practice, there is only the VGA framebuffer controller which uses multiple registers.
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