tridoraemu: update framebuffer image on palette change
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3c8525dcca
commit
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2 changed files with 23 additions and 0 deletions
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@ -32,6 +32,7 @@ type Framebuffer struct {
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paletteSlot word
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vmem [VmemWords]word
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readCount int
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paletteChanged bool
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}
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func (f *Framebuffer) initialize() {
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@ -104,6 +105,26 @@ func (f *Framebuffer) readPalette() word {
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return word(0)
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}
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func (f *Framebuffer) startFrame() {
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// when the palette changes, we
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// need to redraw every pixel
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// to get the new colors
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if f.paletteChanged {
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oldRAddr := f.readAddr
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oldWAddr := f.writeAddr
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f.readAddr = 0
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f.writeAddr = 0
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for i := 0; i < VmemWords; i++ {
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f.writeVmem(f.readVmem())
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}
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f.readAddr = oldRAddr
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f.writeAddr = oldWAddr
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f.paletteChanged = false
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}
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}
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func (f *Framebuffer) writePalette(value word) {
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// 4 bits per color channel
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r := uint8((value & 0b111100000000) >> 8)
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@ -116,6 +137,7 @@ func (f *Framebuffer) writePalette(value word) {
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b = b << 4
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f.palette[f.paletteSlot] = color.RGBA{r,g,b,0}
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f.paletteChanged = true
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}
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func (f *Framebuffer) readCtl() word {
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@ -43,6 +43,7 @@ type Game struct{
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func (g *Game) Update() error {
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startTime := time.Now()
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framebuffer.startFrame()
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for i := 0; i < g.stepsPerFrame; i++ {
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err := cpu.step()
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if err != nil {
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