diff --git a/examples/fastfire.inc b/examples/fastfire.inc new file mode 100644 index 0000000..bf0dce6 --- /dev/null +++ b/examples/fastfire.inc @@ -0,0 +1,5 @@ +const FIREWIDTH = 319; FIREHEIGHT = 79; (* keep in sync with fastfire.s! *) +type FireBuf = array [0..FIREHEIGHT, 0..FIREWIDTH] of integer; + +procedure FastFireUpdate(var f:FireBuf); external; +procedure FastFireDraw(var f:FireBuf;screenx, screeny:integer); external; diff --git a/examples/fastfire.s b/examples/fastfire.s new file mode 100644 index 0000000..f0e10e4 --- /dev/null +++ b/examples/fastfire.s @@ -0,0 +1,326 @@ + ; width and height of the fire cell matrix + ; Be sure to sync this with fastfire.inc! + .EQU FIREWIDTH 319 + .EQU FIREHEIGHT 79 + + ; + ; The cell matrix actually has one column + ; and one row more than FIREWIDTH and + ; FIREHEIGHT to handle the negative + ; X offsets when calculating new + ; cell values. + ; Likewise, there is one more row. + ; So rows are processed from 0 to FIREHEIGHT - 2 + ; and columms from 1 to FIREWIDTH - 1. + + ; cells considered for calculating new + ; value for cell O (reference cells): + ; .....O...... + ; ....123..... + ; .....4...... + +; args: pointer to fire cell buffer + .EQU FF_ROW_COUNT 0 + .EQU FF_COL_COUNT 4 + .EQU FF_ROW_OFFS 8 + .EQU FF_OFFS1 12 + .EQU FF_OFFS2 16 + .EQU FF_OFFS3 20 + .EQU FF_OFFS4 24 + .EQU FF_CELL_PTR 28 + .EQU FF_FS 32 +FASTFIREUPDATE: + FPADJ -FF_FS + STORE FF_CELL_PTR + LOADC FIREHEIGHT-1 + STORE FF_ROW_COUNT + + ; calculate offsets for reference cells + LOADC FIREWIDTH+1 + SHL 2 + DUP + STORE FF_ROW_OFFS ; offset to next row: WIDTH*4 + DEC 4 ; offset to cell 1: row offset - 4 + DUP + STORE FF_OFFS1 + INC 4 + DUP + STORE FF_OFFS2 ; offset to cell 2: + 4 + INC 4 + STORE FF_OFFS3 ; offset to cell 3: + 4 + LOAD FF_ROW_OFFS + SHL 1 ; offset to cell 4: row offset * 2 + STORE FF_OFFS4 + + ; start at column 1 + LOAD FF_CELL_PTR + INC 4 + STORE FF_CELL_PTR +FF_ROW: + LOADC FIREWIDTH-1 + STORE FF_COL_COUNT + +FF_COL: + LOAD FF_CELL_PTR + LOAD FF_OFFS1 + ADD + LOADI + + LOAD FF_CELL_PTR + LOAD FF_OFFS2 + ADD + LOADI + + LOAD FF_CELL_PTR + LOAD FF_OFFS3 + ADD + LOADI + + LOAD FF_CELL_PTR + LOAD FF_OFFS4 + ADD + LOADI + + ADD + ADD + ADD + + SHR + SHR + + ; if new cell value > 0, subtract 1 to cool down + DUP + CBRANCH.Z FF_SKIP + DEC 1 +FF_SKIP: + LOAD FF_CELL_PTR ; load cell ptr + SWAP ; swap with new value + STOREI 4 ; store with postincrement + STORE FF_CELL_PTR ; save new ptr value + + LOAD FF_COL_COUNT ; decrement column count + DEC 1 + DUP + STORE FF_COL_COUNT + CBRANCH.NZ FF_COL ; loop if col count <> 0 + + ; at the end of a row, go to next row + ; by adding 8 to the cell pointer, + ; skipping the first cell of the next row + LOAD FF_CELL_PTR + INC 8 + STORE FF_CELL_PTR + + LOAD FF_ROW_COUNT ; decrement row count + DEC 1 + DUP + STORE FF_ROW_COUNT + CBRANCH.NZ FF_ROW ; loop if row count <> 0 + +FF_EXIT: + FPADJ FF_FS + RET + +; framebuffer controller registers + .EQU FB_RA $900 + .EQU FB_WA $901 + .EQU FB_IO $902 + .EQU FB_PS $903 + .EQU FB_PD $904 + .EQU FB_CTL $905 + .EQU WORDS_PER_LINE 80 + +; fire width in vmem words (strict left-to-right evaluation) + .EQU FFD_ROW_WORDS 1 + FIREWIDTH / 8 + +; draw all fire cells +; args: pointer to fire cell buffer, screen x, screen y + .EQU FFD_CELL_PTR 0 + .EQU FFD_X 4 + .EQU FFD_Y 8 + .EQU FFD_ROW_COUNT 12 + .EQU FFD_ROW_WORDCOUNT 16 + .EQU FFD_VMEM_PTR 20 + .EQU FFD_FS 24 +FASTFIREDRAW: + FPADJ -FFD_FS + STORE FFD_Y + STORE FFD_X + STORE FFD_CELL_PTR + + ; calculate video memory addr + ; addr = y * 80 + X / 8 + LOAD FFD_Y + SHL 2 ; y * 16 + SHL 2 + DUP + SHL 2 ; + y * 64 + ADD ; = y * 80 + + LOAD FFD_X + SHR + SHR + SHR + ADD ; + x / 8 + + DUP + STORE FFD_VMEM_PTR + LOADC FB_WA ; set vmem write address + SWAP + STOREI + DROP + + LOADC FIREHEIGHT + 1 + STORE FFD_ROW_COUNT +FFD_ROW: + LOADC FFD_ROW_WORDS + STORE FFD_ROW_WORDCOUNT + + LOADC FB_WA ; set vmem write address + LOAD FFD_VMEM_PTR + STOREI + DROP + +FFD_WORD: + LOAD FFD_CELL_PTR ; load cell ptr + LOADC 0 ; vmem word, start with 0 + + ; leftmost pixel (0) + OVER ; [ cptr, vmemw, cptr ] + LOADI ; load cell value [ cptr, vmemw, cellval ] + SHR ; scale it down (from 7 bits to 4) + SHR + SHR ; [ cptr, vmemw, cellval shr 3 ] + OR ; [ cptr, vmemw ] + SWAP ; [ vmemw, cptr ] + INC 4 ; increment cell ptr on stack [ vmemw, cptr + 4 ] + SWAP ; [ cptr + 4, vmemw ] + + SHL 2 ; move bits to left for next pixel + SHL 2 + + ; pixel 1 + OVER + LOADI ; load cell value + SHR ; scale it down (from 7 bits to 4) + SHR + SHR + OR + SWAP + INC 4 ; increment cell ptr on stack + SWAP + + SHL 2 ; move bits to left for next pixel + SHL 2 + + ; pixel 2 + OVER + LOADI ; load cell value + SHR ; scale it down (from 7 bits to 4) + SHR + SHR + OR + SWAP + INC 4 ; increment cell ptr on stack + SWAP + + SHL 2 ; move bits to left for next pixel + SHL 2 + + ; pixel 3 + OVER + LOADI ; load cell value + SHR ; scale it down (from 7 bits to 4) + SHR + SHR + OR + SWAP + INC 4 ; increment cell ptr on stack + SWAP + + SHL 2 ; move bits to left for next pixel + SHL 2 + + ; pixel 4 + OVER + LOADI ; load cell value + SHR ; scale it down (from 7 bits to 4) + SHR + SHR + OR + SWAP + INC 4 ; increment cell ptr on stack + SWAP + + SHL 2 ; move bits to left for next pixel + SHL 2 + + ; pixel 5 + OVER + LOADI ; load cell value + SHR ; scale it down (from 7 bits to 4) + SHR + SHR + OR + SWAP + INC 4 ; increment cell ptr on stack + SWAP + + SHL 2 ; move bits to left for next pixel + SHL 2 + + ; pixel 6 + OVER + LOADI ; load cell value + SHR ; scale it down (from 7 bits to 4) + SHR + SHR + OR + SWAP + INC 4 ; increment cell ptr on stack + SWAP + + SHL 2 ; move bits to left for next pixel + SHL 2 + + ; pixel 7 + OVER + LOADI ; load cell value + SHR ; scale it down (from 7 bits to 4) + SHR + SHR + OR + SWAP + INC 4 ; increment cell ptr on stack + SWAP + + ; store word to vmem + ; vmem write addr will autoincrement + LOADC FB_IO + SWAP + STOREI + DROP + + STORE FFD_CELL_PTR + + ; prepare for next word + LOAD FFD_ROW_WORDCOUNT + DEC 1 + DUP + STORE FFD_ROW_WORDCOUNT + CBRANCH.NZ FFD_WORD + + ; prepare for next row + LOAD FFD_VMEM_PTR + LOADC WORDS_PER_LINE + ADD + STORE FFD_VMEM_PTR + + LOAD FFD_ROW_COUNT + DEC 1 + DUP + STORE FFD_ROW_COUNT + CBRANCH.NZ FFD_ROW +FFD_EXIT: + FPADJ FFD_FS + RET diff --git a/examples/fire.pas b/examples/fire.pas new file mode 100644 index 0000000..22f0217 --- /dev/null +++ b/examples/fire.pas @@ -0,0 +1,76 @@ +{$H1} +{$S2} +program fire; +const MAXX = 30; + MAXY = 50; +var firebuf: array [0..MAXY, 0..MAXX] of integer; + + firepalette: array [0..15] of integer = + ( $FFA, $FF8, $FF4, $FF0, $FE0, $FD0, $FA0, $F90, + $F00, $E00, $D00, $A00, $800, $600, $300, $000); + x,y:integer; + +procedure createPalette; +var i:integer; +begin + for i := 15 downto 0 do + setpalette(15 - i, firepalette[i]); +end; + +procedure fireItUp; +var x,y:integer; +begin + y := MAXY - 1; + for x := 1 to MAXX - 1 do + firebuf[y, x] := random and 127; +end; + +procedure updateFire; +var i,x,y:integer; +begin + for y := 0 to MAXY - 2 do + for x := 1 to MAXX - 1 do + begin + i := + ((firebuf[y + 1, x - 1] + + firebuf[y + 1, x] + + firebuf[y + 1, x + 1] + + firebuf[y + 2, x]) + ) shr 2; + if i > 0 then + i := i - 1; + firebuf[y, x] := i; + end; +end; + +procedure drawFire; +var x, y, col:integer; +begin + for y := 0 to MAXY - 1 do + begin + x := 0; + for col in firebuf[y] do + begin + putpixel(300 + x, 150 + y, col shr 3); + x := x + 1; + end; + end; +end; + +begin + randomize; + initgraphics; + createPalette; + while not conavail do + begin + fireItUp; + updateFire; + drawFire; + end; + + for y := 0 to MAXY do + begin + x := firebuf[y, 10]; + drawline(0, y, x, y, 1); + end; +end. diff --git a/examples/fire2.pas b/examples/fire2.pas new file mode 100644 index 0000000..72fb254 --- /dev/null +++ b/examples/fire2.pas @@ -0,0 +1,84 @@ +{$H1} +{$S1} +program fire2; +uses fastfire; + +const MAXX = FIREWIDTH; + MAXY = FIREHEIGHT; + +var firecells: FireBuf; + + firepalette: array [0..15] of integer = + { ( $FFA, $FF8, $FF4, $FF0, $FE0, $FD0, $FA0, $F90, + $F00, $E00, $D00, $A00, $800, $600, $300, $000); } + ( $FFA, $FFA, $FFA, $FFA, $FF0, $FF0, $FF0, $FF0, + $FF0, $FD0, $FA0, $C00, $A00, $700, $400, $000); + x,y:integer; + +procedure createPalette; +var i:integer; +begin + for i := 15 downto 0 do + setpalette(15 - i, firepalette[i]); +end; + +procedure fireItUp; +var x,y:integer; +begin + y := MAXY - 1; + for x := 1 to MAXX - 1 do + firecells[y, x] := random and 127; +end; + + +procedure updateFire; +var i,x,y:integer; +begin + for y := 0 to MAXY - 2 do + for x := 1 to MAXX - 1 do + begin + i := + ((firecells[y + 1, x - 1] + + firecells[y + 1, x] + + firecells[y + 1, x + 1] + + firecells[y + 2, x]) + ) shr 2; + if i > 0 then + i := i - 1; + firecells[y, x] := i; + end; +end; + +procedure drawFire; +var x, y, col:integer; +begin + for y := 0 to MAXY - 1 do + begin + x := 0; + for col in firecells[y] do + begin + putpixel(100 + x, 150 + y, col shr 3); + x := x + 1; + end; + end; +end; + +begin + randomize; + initgraphics; + createPalette; + while not conavail do + begin + fireItUp; + FastFireUpdate(firecells); + { updateFire; } + FastFireDraw(firecells, 160, 100); + { drawFire; } + end; + + for y := 0 to MAXY do + begin + x := firecells[y, 10]; + drawline(0, y, x, y, 1); + end; +end. diff --git a/pcomp/sasm.pas b/pcomp/sasm.pas index 2af55c3..d032748 100644 --- a/pcomp/sasm.pas +++ b/pcomp/sasm.pas @@ -2057,7 +2057,7 @@ begin emitBlock(count, operandValue); end else - if lastToken.tokenText6 = '.ALIGN' then + if lastToken.tokenText = '.ALIGN' then alignOutput(wordSize) else errorExit2('Unrecognized directive', lastToken.tokenText);