improve Makefile, update example pictures

This commit is contained in:
slederer 2025-08-15 23:43:09 +02:00
parent 91306135b2
commit 4a8747e453
12 changed files with 88 additions and 49 deletions

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@ -7,4 +7,9 @@ https://commons.wikimedia.org/wiki/File:Ara-Zoo-Muenster-2013.jpg
https://commons.wikimedia.org/wiki/File:Snow_leopard_portrait.jpg
* shinkansen.pict: 投稿者が撮影, CC BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>, via Wikimedia Commons
https://commons.wikimedia.org/wiki/File:0key22-86.JPG
* Toco_Toucan.pict: Bernard DUPONT, CC BY-SA 2.0 <https://creativecommons.org/licenses/by-sa/2.0>, via Wikimedia Commons
https://commons.wikimedia.org/wiki/File:Toco_Toucan_(Ramphastos_toco)_-_48153967707.jpg
* 1911_Detroit_Electric.pict: Cullen328, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons
https://commons.wikimedia.org/wiki/File:1911_Detroit_Electric.jpg
* ADDS-Envoy-620.pict: ADDS Envoy-1.jpg from terminals-wiki.org, CC-BY-SA 3.0
https://terminals-wiki.org/wiki/index.php/File:ADDS_Envoy-1.jpg

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examples/Toco_Toucan.pict Normal file

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@ -24,6 +24,7 @@ var pic:PictData;
infile:file;
ch:char;
stickMan:Sprite;
rocket:Sprite;
procedure WaitVSync; external;
@ -80,6 +81,12 @@ begin
aSprite.y := aSprite.y + aSprite.ydelta;
if aSprite.x > 608 then aSprite.x := 0;
if aSprite.y < 0 then
begin
aSprite.y := 200;
aSprite.x := 0;
end;
end;
aSprite.frameLeft := frameLeft;
end;
@ -87,6 +94,7 @@ end;
procedure animLoop;
var i:integer;
oldX,oldY:integer;
roldX,roldY:integer;
begin
stickMan.x := 0;
stickMan.y := 310;
@ -96,26 +104,39 @@ begin
stickMan.xdelta := 2;
stickMan.ydelta := 0;
oldX := stickMan.x;
oldY := stickMan.y;
rocket.x := 0;
rocket.y := 200;
rocket.frameTime := 1;
rocket.frameLeft := rocket.frameTime;
rocket.curFrame := 0;
rocket.xdelta := 2;
rocket.ydelta := -1;
while not ConAvail do
begin
oldX := stickMan.x;
oldY := stickMan.y;
roldX := rocket.x;
roldY := rocket.y;
PutSprite(roldX, roldY, rocket.frame[rocket.curFrame]);
PutSprite(oldX, oldY, stickMan.frame[stickMan.curFrame]);
animateSprite(rocket);
animateSprite(stickMan);
Delay(10);
{Delay(1);}
WaitVSync;
UndrawSprite(oldX, oldY, pic.pixeldata);
UndrawSprite(roldX, roldY, pic.pixeldata);
end;
end;
begin
filename := 'grey.pict';
filename := 'background.pict';
open(infile, filename, ModeReadonly);
read(infile, pic);
close(infile);
@ -132,5 +153,12 @@ begin
loadSpriteFrame(stickMan, 3, infile, 3);
close(infile);
open(infile, 'rocket.sprt', ModeReadOnly);
loadSpriteFrame(rocket, 0, infile, 0);
loadSpriteFrame(rocket, 1, infile, 1);
loadSpriteFrame(rocket, 2, infile, 2);
loadSpriteFrame(rocket, 3, infile, 3);
close(infile);
animLoop;
end.

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@ -1,3 +1,7 @@
(* This program does not work anymore, because
it uses the old sprite routines with 16x16 sprites.
It is only included for historical reasons.
*)
program XmasAnimation;
uses sprites;